Looking back through the archives, it’s been a while since we’ve done a proper Planetside Producer letter, so let’s get rolling!

Let me start by introducing myself.* My name is Andrew Sites and about a month ago I joined the Planetside Next development team as the Executive Producer.* While I may be new to Planetside, I’ve been around the block a few times here at Sony Online.* I’ve worked in production on several SOE projects, including EverQuest, EverQuest II, Free Realms and most recently was the EP on Clone Wars Adventures.* But enough about me, let’s talk about Planetside.

While combing through the Planetside forums, I can see that you’re not just amped about the promise of a sequel being developed, but even more so, you want some details.* With Planetside now approaching its 8 year anniversary, it’s still easy to look back and see just how it set the bar for Massively Multiplayer FPS games.* It was fun, fast-paced and most importantly, it offered truly MASSIVE FPS combat that hasn’t been recreated since.* When we started designing Planetside Next, our goal was to build upon the original foundational elements that made it unique, while focusing heavily on the large-scale combat that set it apart from the competition.* We’ve got some big shoes to fill, but as we begin unveiling the details, I think you’re going to be VERY excited to see what we have planned.

As you know, Planetside Next was announced by Smed via Twitter about a year and a half ago.* Since then, the development team has been pining away on a new graphics engine, building art assets and designing new content.* To support our ongoing development efforts, the team has increased in size significantly over the past several weeks.** We’ve also brought back several team members from the original Planetside art, design and code team, as well as a ton of other talented, experienced MMO and FPS developers – many of whom I will begin introducing to you in my next update.

To say that the team and I are excited would be an understatement.* Over the coming weeks and months, you can expect to receive a lot more detail about what we have in-store for PSNext.* Much of this information will be presented to the PS community exclusively, because frankly, if your passion for the original didn’t exist, I wouldn’t be typing this.

Planetside set the bar for the Massively Multiplayer FPS market 8 year ago and we look forward to setting it again.

Talk to you soon,
Andy




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