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Yitzik the Hurler still has the same knockback that made the encounter a joy for tanks during Kingdom of sky. So plan your strategies accordingly. One thing of note for placing him is that he must be fought above ground. If you pull Yitzik to the ground to avoid the knockback he will summon a m...
06-26-2014, 04:05 AM by EQ-Raiders
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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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Diviner Gelerin; Sub Boss Persecutor Barid is part of the encounter. Diviner AE: Tavalan Demeanor - 24s Recast. (Trauma) Will cast a Curse on 3 random people in the raid, which will give players a 5s warning in red text. They must stop all casting. (Same as First named in Potao and UDx4). Can be...
05-06-2013, 08:01 AM by EQ-Raiders
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The basics of the Drinal fights are as follows. You either let Drinal absorb certain soul wells or you destroy them before he absorbs them. This effectively changes the challenge mode of the encounter. Soulwell 1 Red - Temporal Downstairs - Temporal Soulwell frontal cone AE (Red Text Warning...
11-20-2012, 01:16 AM by EQ-Raiders
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Bloodmaw is a pretty simple turn and burn type of encounter with a small little twist. You will recieve a "red text" message that says "Tel'koran will soon slay unless he is diverted!". Now, obviously means whoever is currently tanking Bloodmaw. To execute this encounter just sw...
04-26-2012, 06:09 AM by EQ-Raiders
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