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Caella of the Pearl must be kept in the center circle where she stands. If she gets pulled out, then she gets additional buffs which can cause raid wipes. She has 2 AE's which are both ranged based on damage. The further away you are, the less damage you take. Pearlescent Shock - Cureable Eleme...
05-06-2013, 08:02 AM by EQ-Raiders
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Dozekar is a pretty fun fight and reminds alot of players of the large open encounter like Toxxulia. This fight is not like Toxxulia though. Dozekar has two main AOE abilities to watch out for. Cursed Flames by far does more damage and can spike higher on those closer to the dragon than Infernal ...
04-26-2012, 09:09 AM by EQ-Raiders
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Ferti and Clodae are almost the opposite of the first encounter in this zone. You will want to pull both of the mobs together and hold them in the corner. We had two tanks (one on each named). The mobs will swap tanks now and again (think Ire/Mal in SoH). If you seperate the mobs they will gain pote...
06-28-2011, 04:15 AM by Edrickx
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Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it. The first part of this fight is dealing with additional named adds and m...
01-09-2013, 10:26 PM by Sanction
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Valdemar is a straight dps burn fight. Valdemar comes initially with two golem adds that must be tanked by different people. As you gear up this can become one person but keep it two people if you are starting out. Throughout the fight Valdemar will spawn non-aggro constructs and aggro Enraged ...
02-22-2011, 08:53 AM by EQ-Raiders
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