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This encounter isn't too difficult, the main issue to be dealt with are the adds. There are 8 heroic adds that cannot be killed (buffs show they will heal 100% on death). 4 on the right can be mezzed, 4 on the left can either be rooted or just off-tanked. Vorticia has a knockback, so have your MT...
09-20-2011, 06:14 AM by mecrab
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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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This mob was a little tougher than Sparerib, we pulled him down the ramp half way to the flat area so there were no line of sight issues. Once down focus on damage, the named will have 2 power drain abilities a curse and a hate dump. He will also periodically port to different members of your raid. ...
07-02-2011, 12:51 PM by Edrickx
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The mob has a couple different adds that spawn and can be burned down with moderate DPS. Make sure your tank keep their snaps up because Sparerib will drop hate now and again. Contributed by: Boduar There are 2 metal plates on the ground the boss, tank, and person with incurable curse need to be ...
07-02-2011, 12:40 PM by Edrickx
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Ferti and Clodae are almost the opposite of the first encounter in this zone. You will want to pull both of the mobs together and hold them in the corner. We had two tanks (one on each named). The mobs will swap tanks now and again (think Ire/Mal in SoH). If you seperate the mobs they will gain pote...
06-28-2011, 04:15 AM by Edrickx
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