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Named will place increments on raid members, dependent on their distance from him. There are 2 colors: blue and red. They will both tick up to 10 increments, if you reach 10, you cause a wipe. Standing Within 7m, will cause Blue increments to go down, and red to go up. Standing Outside of 7m,...
11-26-2013, 04:43 AM by Cheesy
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Named will periodically charm the MT. Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named) Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
11-26-2013, 04:43 AM by EQ-Raiders
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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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Raid members must be within 17m of Named/Adds as much as possible. Trauma based AoE - Runic Vortex. Happens roughly the same time the adds pop (every 45s). Adds will spawn that need to be killed. They will pop the top of the room entrance ramp, or bottom of the room exit ramp. Curse called Clean...
11-26-2013, 04:42 AM by Cheesy
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