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Burn named. Will spawn adds at 75%, which must be Offtanked for a while. When killed, they will buff the named. Will randomly port 3 people to the pools + lower platform throughout the fight, and spawn little heroic adds that can just be killed by raid. Burn named down to 15%(ish), burn adds, ki...
11-26-2013, 04:43 AM by EQ-Raiders
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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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2 AoEs - Trauma based. Riftwave - Minor damage, stuns those within 10m radius, dazes those outside of the 10m radius. Uncurable, about a 6s duration. Protectors Strike - Hits roughly every 30s. High damage Trauma AoE. Basically a HP check on the raid. - Often occurs around same time as the Rift. ...
11-26-2013, 04:41 AM by Cheesy
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There are heroic adds that spawn during the fight named 'a guardian sentinel' & 'a keening banshee'. More adds spawn as the fight goes on longer. There is a curse during this encounter called Stoney Rebuke. This curse is a 'reverse vc' so to speak. When you have this curse on you all of the dp...
09-19-2012, 05:07 AM by Sanction
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Pull Dagarn and 4 adds spawn with the name "Aquatic Legionnaire" from the 4 cornors of the room. These adds will need to be killed at the 4 cornors of the room where you see a ball of fire floating in the air. When an add dies next to a ball of flame it despawns and will in turn decrease the amoun...
04-26-2012, 06:26 AM by EQ-Raiders
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