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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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The basics of the Drinal fights are as follows. You either let Drinal absorb certain soul wells or you destroy them before he absorbs them. This effectively changes the challenge mode of the encounter. Soulwell 1 Red - Temporal Downstairs - Temporal Soulwell frontal cone AE (Red Text Warning...
11-20-2012, 01:16 AM by EQ-Raiders
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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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This is an easy encounter when you know where to stands and what to do. First thing, make sure to never stand behind him unless you wana test out his tail swipe. He do have a Knockback component as well (Wing Buffet) So tank (s) need to plan accordingly. That being said, Honvar will take the ai...
05-26-2012, 10:34 PM by Vanuk
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Sargon the Destructor is a small DPS check and is a rather easy fight. There are no aoe's to really watch out for other than effects gained by adds. The main obstacle in this encounter is handling the 4 adds that will spawn every 45 seconds or so. The adds are called, "Malignon" Crusader, Blackgu...
04-26-2012, 09:50 AM by EQ-Raiders
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