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Basic Strat; Pull mob. Burn Mob to 50% Mount Splits Tank Mount somewhere Take mount down to 20% ish HP. Go back to killing Named Named ports up out of reach around 10% ish - Will pop red circle on random raid member, must move out of it, or you will die and heal named 5% per death. Kill Mount Name...
11-26-2013, 04:46 AM by EQ-Raiders
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The best spot to place your raid is directly behind him on one tight spot, preferably right in the middle of the room. 10-15 sec into the fight a person gets cursed, that person needs to stop attacking the named or die very fast. A reflection of that person will pop, hitting hard and memwiping fr...
03-17-2011, 06:14 AM by EQ-Raiders
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Haldane is a pretty straight forward encounter. First you should know that this zone requires hard mode raid spec's in order to perform well in it. Your raid should be at or above 200% Critical Mitigation to even make the AOE's manageable. The encounter does first start with three mobs. Haldan...
06-17-2011, 04:32 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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First named in Vigilant. He is pretty much a tank and spank as he has no knock back or magic damage. He has a 360 degree raid wide "Shred" aoe, this seems to be piercing damage and can be healed through with out too much trouble. He also has a curable elemental root that does no damage. The mob do...
04-23-2010, 06:35 AM by
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