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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull. Adds will spawn at 75% - 50% - 35%. First add is a Coldain no dmg aoe, but a small frontal knockback. Second add is a Wurm, that has incur...
02-22-2011, 08:53 AM by EQ-Raiders
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Modrfrost will spawn adds that drop items that need to be used to cure members of your raid of a specific Elemental Detriment before it spreads to the rest of your raid and for also curing a Curse Detriment. ModrFrost really has no hard hitting AOE's to worry about it. This fight is all about savi...
02-22-2011, 08:48 AM by EQ-Raiders
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Eireen will spawn two little adds about every 45-60 seconds. These adds are called "a frigid energy nodule'. These adds must be killed quickly as they will bolster Eireen's abilties if they are not killed in time. You have roughy 45 seconds to kill both adds. Eireen has a knock back ability that m...
02-22-2011, 08:45 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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Before you start this fight make sure you hail the three Erudites in the room below Prime Trajin. You need them to succeed in this encounter. This fight is pretty straight forward but it is listed as hard because the "walls" portion of this encounter is VERY buggy. It is almost luck if you beat t...
04-25-2010, 12:56 PM by EQ-Raiders
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