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Add names - an enlightened disciple - essence of yin & essence of yang General strat: Ring event: everyone is stunned and the first one that walks up to him and starts the ring event will have to fight with a double up, when that dies another will pop and 1 person will be unstunned and have to fi...
01-01-2010, 03:05 AM by EQ-Raiders
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This is an hybrid tactic from those found on eq2flames, between burn strategy and fighting adds. Positioning: Right room, MT on one wand. Rest of Raid on other wand at healers max range. Raid is in tight formation. All with backside to the wall. Tairiza Powers: - Area Spell with Stun - every 2...
07-29-2008, 02:25 AM by
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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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Common Strategy: Has a disease based damage shield called Caress Feedback . In front of Venekor there is a totem that will require one player of each class to stay next to at all times. The totem will flash and by right clicking it a color will show. Colors are coordinated by class. Red = Fight...
03-15-2008, 04:02 PM by EQ-Raiders
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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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