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Will curse whole raid on pull, just a ticking AE damage curse that can be cured through fight. Best to cure these all asap. Every 30s, he will set either the Outer rooms, or the Middle room on Fire, which is instant death for people in those rooms. You can only have maximum of 6 people in each room...
11-26-2013, 04:44 AM by EQ-Raiders
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Marn will spawn Pools on the ground which must be avoided. At 75%, named stoneskins, and spawns 3 adds. Yurit, Kyris and Badum. Yurit is a healer, and if able to cast, will cast a very large heal with no cast bar. Yurit must be mezzed/stunned at ALL times. Kryis must be killed by DPS, then...
11-26-2013, 04:44 AM by Cheesy
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Burn named. Will spawn adds at 75%, which must be Offtanked for a while. When killed, they will buff the named. Will randomly port 3 people to the pools + lower platform throughout the fight, and spawn little heroic adds that can just be killed by raid. Burn named down to 15%(ish), burn adds, ki...
11-26-2013, 04:43 AM by EQ-Raiders
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- Use the items from the previous encounter to dismiss 2 of the 5. - There is more than one way to do this fight. We choose to banish the Templar and Assassin. - The 3 mobs left will need to be tanked away from each other. - Choose your areas and have one group tank the troubadour, another g...
11-26-2013, 04:43 AM by EQ-Raiders
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HP on both nameds must be decreased in Balance. 5% Threshold works fine. Both will periodically call for the tank archetype they need to be tanking them. (Brawler/Warrior/Crusader). Must be on the right tank, or will one shot their target and keep one shotting targets till they find the right type....
11-26-2013, 04:43 AM by EQ-Raiders
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