PDA

View Full Version : Update Notes - May 9, 2023



EQ2 Game Updates
05-09-2023, 01:05 AM
Update Notes - May 9, 2023 (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-may-9-2023.610191/)

ITEMIZATION


Stat bonuses from Heroic Focus should be retained across zone lines (for those zones where it qualifies).
Heroic Focus, from the Heroic Onslaught white adornment, now persists through death, and resets the duration to 4 hours from Buried Takish'Hiz: Empire of Antiquity [Heroic III] boss kills.
Titanious, Essence of Reviviscence will now drop four pieces of gear when defeated. Gear items dropped by Titanious, Essence of Reviviscence have been increased in power.
Corrected a bug that prevented Di'Zok Minion's Runes from being stackable.
Di'Zok Minion's poisons have had a typo in their name corrected.
Poppet's Rubber Ball of Ferocity - Item description spelling typo has been fixed.
The following Raid missions will now reward Empire of Antiquity Crate [Tier 12] instead of Renewal Crate [Tier 12] to adventurers who have NOT completed either Raj'Dur Plateaus: The Hunt [Raid] or Sandstone Delta: The Standing Storm [Raid]:

Renewal of Ro I [Raid]
Renewal of Ro II [Raid]
Renewal of Ro III [Raid]
Renewal of Ro IV [Raid]
Renewal of Ro V [Raid]




The following items have been increased in power:

Signet of the League Arcanists
Signet of the League Guardians
Bracelet of the Freethinking
Ring of the Freethinking
Wrist-band of the Freethinking


The following items can now be found by killing bosses and named characters in Castle Mistmoore, Throne of New Tunaria, and Freethinker Hideout:

Band of the Coven
Band of the Freethinking
Bangle of Polished Marble
Bejeweled Steel Wristlet
Belt of the Freethinking
Black Silk Breeches
Black Silk Doublet
Black Silk Gloves
Black Silk Sleeves
Bracelet of Binding Energy
Bracelet of the Freethinking
Bracers of Brawling
Bracers of Subjugation
Bracers of the Wise
Cap of the Dark Winds
Chaos-etched Mantle
Crumbled Shale Spaulders
Crystal Gift
Dark Kindred Hoop
Dark Stompers
Darkmetal Breastplate
Darkmetal Gauntlets
Darkmetal Legplates
Darkmetal Pauldrons
Dreamer's Sash
Fae Wing Cloak
Fanged Lupine Hoop
Fine Steel Breastplate
Fine Steel Halberd
Folded Steel Skewer
Gauntlets of the Pious
Gloves of Sagacity
King's Tear
Redhaze Chain Gauntlets
Redhaze Chain Leggings
Redhaze Chain Shoulders
Redhaze Chain Tunic
Ring of the Freethinking
Ring of Tunarian Might
Sash of the Spurned
Shadow Strider Helm
Shoulderpads of the Wicked
Signet of the League Arcanists
Signet of the League Guardians
Tower Shield of Strife
Twice-Traded Beads
Wand of the Wicked
Wrist-band of the Freethinking




The following Medal rewards have been increased in power:

Conqueror of Renewal Greaves
Conqueror of Renewal Legguards
Conqueror of Renewal Legwraps
Conqueror of Renewal Pantaloons
Imperial Barbute of Antiquity
Imperial Bascinet of Antiquity
Imperial Cap of Antiquity
Imperial Helmet of Antiquity
Marauder's Masterful Tear
Unbounded Bracers of Titanious
Unbounded Cuffs of Titanious
Unbounded Wristbrace of Titanious
Unbounded Wristguards of Titanious


MERCENARIES


Mercenary Battalion buffs will now start granting bonuses on mercenaries that are unlocked to hire anywhere at rank 2. Contribution is still calculated from rank 5, 10, 20.
Corrected character owned mercenary exporting to census.
Player Mercenaries have undergone a full AI revamp. Mercenaries will now base how quickly they can react to combat based off of the rarity of the mercenary, and the mercenary's level, and in some cases the mercenary's class. For example, a healer is going to be faster reacting to healing needs.
Mercenaries now display all of their abilities on the mercenary tab.
Mercenaries will now attempt to cancel casting of abilities to cast certain high priority abilities, such as death prevents or resurrect spells. Mercenaries will only attempt to cancel an ability once every few seconds.
Mercenaries love their employer. Or at least want to continue getting paid by them, so will prioritize certain abilities onto the employer over others in the group, such as resurrect abilities.
Mercenaries with buffs, heals, and resurrect abilities should now more reliably use those heals while still actively engaging in mayhem.

QUESTS


Nothin' But Artifacts - There are now more faience amphorae, faience vases, and potsherd ostraca at any one time, and a higher chance they will spawn in areas populated with solo mobs in the Elddar Exchange.
Kunark Ascending: Beyond the Veil - The unnecessary and confusing reward item named ""Obulus Frontier" Access" has been removed.
Daily Desert: The Sacred Gift [Signature] - Quest journal text fix. Journal now correctly identifies the zone as "Buried Takish'Hiz".
Restoration and Reclamation - There are now more shattered Elddar artifacts at any one time, and a higher chance they will spawn in areas populated with solo mobs in the Elddar Exchange.
Epic Spell Quests should now update more frequently in raids.

TRADESKILLS


Upper tier Artisan's Amalgamation recipes should now work as intended.
Crafting multiples of the Druid Ring Betting Tiles or Tower Stacked Betting Tiles no longer tells you that you are making tileses, precious!
The crafting instance for "Shipyard Services" now has a lockout timer of 90 minutes, to match the other Far Seas tradeskill mission instances.

ZONES AND POPULATION
Buried Takish'Hiz: Empire of Antiquity [Contested]


Cure Curse should no longer be stuck in reuse during the encounter with Hakri Heartwood.
Entering the zone now places you off of the exit portal, making leaving the zone from said exit portal much easier.
Falling through the floor of Sanctum Arcanum, particularly by the lifts, will port you to the sanctum's entrance.
Hakri Heartwood's Burning Sensation ability now correctly applies to targets within range.
Fixed an errant cure message with one of Kragstag the Craggy's curses.
Detrimental state effects (fear, stifle, etc.) cast by the new thifling solo boss encounters within The Elddar Exchange will no longer affect mercenaries.
Bulbrusk the Bulbuous' mushroom adds have reduced health as more are spawned throughout the encounter.
Creatures that spawn in the Chamber of Reviviscence have had their respawn timers extended.
A new collection has been added for those who have completed the Spirits of Takish'Hiz collection.
Heroic blue and green shinies can now only be seen by the group that defeated the boss encounter that spawned them, should they meet other requirements for seeing them.

Buried Takish'Hiz: Foundation of Knowledge [Heroic III]


The Key to Knowledge and The Delving Departed's adds have reduced health and respawn less often.

Renewal of Ro Raids


Raid bosses across all raid zones have had their maximum health lowered based on average kill times.

Takish Badlands: The Boundless Gulf [Raid]


Kiori should now heal and remove her invulnerability when one of her hatchlings are killed.
Freihdy Fuhngi should now spawn more often while the Huhmuhngus Fuhngus Amuhngus is engaged.

Raj'Dur Plateaus: The Hunt [Raid]


Taking the travel carpet from Scythe's boss area should no longer end where aggro creatures spawn nearby.

Sandstone Delta: The Standing Storm [Raid]


Chum puddle adds in the Lockmaw encounter should now spawn less often.

Loping Plains


Golgumoth will now respawn after being exterminated.
Chog the Drooler should no longer respawn under the world.
The Pumpkin Headed Horseman will no longer allow those not engaged with him to manipulate his pumpkins.



View on EQ2players.com (http://forums.daybreakgames.com/eq2/index.php?threads/update-notes-may-9-2023.610191/)